Go to the documentation of this file.
41 #ifndef tetDecomposer_H
42 #define tetDecomposer_H
124 const label masterPointID,
125 const label masterEdgeID,
126 const label masterFaceID,
133 label triIndex(
const label facei,
const label fp)
const;
176 return faceOwnerCells_;
184 return faceNeighbourCells_;
195 const bitSet& decomposeCell,
196 polyTopoChange& meshMod
ClassName("tetDecomposer")
A bitSet stores bits (elements with only two states) in packed internal format and supports a variety...
void updateMesh(const mapPolyMesh &)
const labelList & cellToPoint() const
static const Enum< decompositionType > decompositionTypeNames
const labelList & faceToPoint() const
Direct mesh changes based on v1.3 polyTopoChange syntax.
void setRefinement(const decompositionType decomposeType, const bitSet &decomposeCell, polyTopoChange &meshMod)
Mesh consisting of general polyhedral cells.
const labelListList & faceOwnerCells() const
Decomposes polyMesh into tets or pyramids.
const labelListList & faceNeighbourCells() const
A 1D array of objects of type <T>, where the size of the vector is known and used for subscript bound...
Class containing mesh-to-mesh mapping information after a change in polyMesh topology.
A face is a list of labels corresponding to mesh vertices.