TypeName("refinementHistory")
virtual void add(const polyMesh &mesh, boolList &blockedFace, PtrList< labelList > &specifiedProcessorFaces, labelList &specifiedProcessor, List< labelPair > &explicitConnections) const
virtual ~refinementHistory()=default
Constraint to keep all cells originating from refining the same cell onto the same processor....
virtual void apply(const polyMesh &mesh, const boolList &blockedFace, const PtrList< labelList > &specifiedProcessorFaces, const labelList &specifiedProcessor, const List< labelPair > &explicitConnections, labelList &decomposition) const