Go to the documentation of this file.
60 Switch randomiseInitialGrid_;
63 scalar randomPerturbationCoeff_;
A simple wrapper around bool so that it can be read as a word: true/false, on/off,...
const cellShapeControl & cellShapeControls() const
Class to control time during OpenFOAM simulations that is also the top-level objectRegistry.
const backgroundMeshDecomposition & decomposition() const
A 1D vector of objects of type <T> that resizes itself as necessary to accept the new objects.
virtual List< Vb::Point > initialPoints() const
const conformationSurfaces & geometryToConformTo() const
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
Abstract base class for generating initial points for a conformalVoronoiMesh.
rayShooting(const dictionary &initialPointsDict, const Time &runTime, Random &rndGen, const conformationSurfaces &geometryToConformTo, const cellShapeControl &cellShapeControls, const autoPtr< backgroundMeshDecomposition > &decomposition)
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
A 1D array of objects of type <T>, where the size of the vector is known and used for subscript bound...
virtual ~rayShooting()=default