Go to the documentation of this file.
59 return this->getBaseName(
points, valueSetNames) +
".xy";
77 columns[i] = valueSets[i];
80 this->writeTable(
points, columns,
os);
87 const bool writeTracks,
95 if (valueSets.size() != valueSetNames.size())
98 <<
"Number of variables:" << valueSetNames.size() <<
endl
99 <<
"Number of valueSets:" << valueSets.size()
103 List<const List<Type>*> columns(valueSets.size());
110 columns[i] = &valueSets[i][trackI];
113 this->writeTable(tracks[trackI], columns,
os);
virtual void write(const coordSet &, const wordList &, const List< const Field< Type > * > &, Ostream &) const
A class for handling file names.
Ostream & endl(Ostream &os)
virtual fileName getFileName(const coordSet &, const wordList &) const
A list of pointers to objects of type <T>, with allocation/deallocation management of the pointers....
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
OBJstream os(runTime.globalPath()/outputName)
Base class for graphics format writing. Entry points are.
Holds list of sampling positions.
errorManipArg< error, int > exit(error &err, const int errNo=1)
#define FatalErrorInFunction
A 1D array of objects of type <T>, where the size of the vector is known and used for subscript bound...
An Ostream is an abstract base class for all output systems (streams, files, token lists,...