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46 #ifndef preservePatchesConstraint_H
47 #define preservePatchesConstraint_H
57 namespace decompositionConstraints
66 public decompositionConstraint
virtual void apply(const polyMesh &mesh, const boolList &blockedFace, const PtrList< labelList > &specifiedProcessorFaces, const labelList &specifiedProcessor, const List< labelPair > &explicitConnections, labelList &decomposition) const
Abstract class for handling decomposition constraints.
Constraint to keep owner and neighbour of (cyclic) patch on same processor.
virtual void add(const polyMesh &mesh, boolList &blockedFace, PtrList< labelList > &specifiedProcessorFaces, labelList &specifiedProcessor, List< labelPair > &explicitConnections) const
Mesh consisting of general polyhedral cells.
A list of pointers to objects of type <T>, with allocation/deallocation management of the pointers....
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
preservePatches(const dictionary &dict)
A 1D array of objects of type <T>, where the size of the vector is known and used for subscript bound...
A 1D vector of objects of type <T>, where the size of the vector is known and can be used for subscri...
A List of wordRe with additional matching capabilities.
const polyBoundaryMesh & patches
TypeName("preservePatches")
virtual ~preservePatches()=default