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65 inGroups().appendUniq(mappedPolyPatch::typeName);
75 const word& sampleRegion,
77 const word& samplePatch,
100 const word& sampleRegion,
102 const word& samplePatch,
125 const word& patchType
132 inGroups().appendUniq(mappedPolyPatch::typeName);
addToRunTimeSelectionTable(decompositionMethod, kahipDecomp, dictionary)
virtual void calcGeometry(PstreamBuffers &)
A class for handling words, derived from Foam::string.
virtual ~mappedWallPolyPatch()
virtual void movePoints(PstreamBuffers &, const pointField &p)
A polyBoundaryMesh is a polyPatch list with additional search methods and registered IO.
virtual void updateMesh(PstreamBuffers &)
virtual void movePoints(PstreamBuffers &, const pointField &)
Buffers for inter-processor communications streams (UOPstream, UIPstream).
Determines a mapping between patch face centres and mesh cell or face centres and processors they're ...
virtual void updateMesh(PstreamBuffers &)
mode_t mode(const fileName &name, const bool followLink=true)
virtual void initUpdateMesh(PstreamBuffers &)
Generic templated field type.
virtual void initMovePoints(PstreamBuffers &, const pointField &)
A patch is a list of labels that address the faces in the global face list.
virtual void initGeometry(PstreamBuffers &)
virtual void initGeometry(PstreamBuffers &)
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
virtual void write(Ostream &os) const
OBJstream os(runTime.globalPath()/outputName)
Macros for easy insertion into run-time selection tables.
mappedWallPolyPatch(const word &name, const label size, const label start, const label index, const polyBoundaryMesh &bm, const word &patchType)
Determines a mapping between patch face centres and mesh cell or face centres and processors they're ...
A 1D vector of objects of type <T>, where the size of the vector is known and can be used for subscri...
virtual void write(Ostream &os) const
word name(const expressions::valueTypeCode typeCode)
virtual void initMovePoints(PstreamBuffers &, const pointField &)
An Ostream is an abstract base class for all output systems (streams, files, token lists,...
virtual void calcGeometry(PstreamBuffers &)
defineTypeNameAndDebug(combustionModel, 0)
virtual void write(Ostream &) const
virtual void initUpdateMesh(PstreamBuffers &)