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76 return componentType_;
94 os <<
indent <<
"\"bufferView\" : " << bufferViewId_ <<
',' <<
nl
95 <<
indent <<
"\"byteOffset\" : " << byteOffset_ <<
',' <<
nl
96 <<
indent <<
"\"componentType\" : " << componentType_ <<
',' <<
nl
97 <<
indent <<
"\"count\" : " << count_ <<
',' <<
nl
98 <<
indent <<
"\"type\" : " << type_;
103 <<
indent <<
"\"max\" : " << max_.c_str() <<
',' <<
nl
104 <<
indent <<
"\"min\" : " << min_.c_str();
A class for handling words, derived from Foam::string.
label & componentType() noexcept
A class for handling character strings derived from std::string.
label & bufferViewId() noexcept
Ostream & operator<<(Ostream &, const boundaryPatch &p)
Base class for glTF entities.
label & byteOffset() noexcept
void write(Ostream &os) const
OBJstream os(runTime.globalPath()/outputName)
virtual bool write(const token &tok)=0
Ostream & indent(Ostream &os)
void write(Ostream &os) const
word name(const expressions::valueTypeCode typeCode)
An Ostream is an abstract base class for all output systems (streams, files, token lists,...