faceShading uses the transmissivity value in the boundaryRadiationProperties in order to evaluate which faces are "hit" by the "direction" vector. NOTE: Only transmissivity values of zero are considered for opaque walls. More...
Public Member Functions | |
ClassName ("faceShading") | |
faceShading (const fvMesh &mesh, const vector dir, const labelList &hitFaceList) | |
faceShading (const fvMesh &mesh, const vector) | |
~faceShading ()=default | |
const vector | direction () const |
vector & | direction () |
const labelList & | rayStartFaces () const |
void | correct () |
faceShading uses the transmissivity value in the boundaryRadiationProperties in order to evaluate which faces are "hit" by the "direction" vector. NOTE: Only transmissivity values of zero are considered for opaque walls.
Definition at line 57 of file faceShading.H.
faceShading | ( | const fvMesh & | mesh, |
const vector | dir, | ||
const labelList & | hitFaceList | ||
) |
Definition at line 374 of file faceShading.C.
faceShading | ( | const fvMesh & | mesh, |
const vector | dir | ||
) |
Definition at line 387 of file faceShading.C.
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default |
ClassName | ( | "faceShading" | ) |
Definition at line 132 of file faceShading.H.
Definition at line 138 of file faceShading.H.
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inline |
Definition at line 144 of file faceShading.H.
void correct | ( | ) |
Definition at line 402 of file faceShading.C.
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