Go to the documentation of this file.
35 #ifndef steadyStateD2dt2Scheme_H
36 #define steadyStateD2dt2Scheme_H
tmp< GeometricField< Type, fvPatchField, volMesh > > fvcD2dt2(const GeometricField< Type, fvPatchField, volMesh > &)
SteadyState d2dt2 which returns 0.
A class for managing temporary objects.
const fvMesh & mesh() const
Return mesh reference.
steadyStateD2dt2Scheme(const fvMesh &mesh)
Construct from mesh.
void operator=(const steadyStateD2dt2Scheme &)
Disallow default bitwise assignment.
const fvMesh & mesh() const
Return mesh reference.
tmp< fvMatrix< Type > > fvmD2dt2(const GeometricField< Type, fvPatchField, volMesh > &)
steadyStateD2dt2Scheme(const fvMesh &mesh, Istream &is)
Construct from mesh and Istream.
An Istream is an abstract base class for all input systems (streams, files, token lists etc)....
steadyStateD2dt2Scheme(const steadyStateD2dt2Scheme &)
Disallow default bitwise copy construct.
Generic dimensioned Type class.
Mesh data needed to do the Finite Volume discretisation.
Abstract base class for d2dt2 schemes.
TypeName("steadyState")
Runtime type information.
Generic GeometricField class.