void move(const dimensionedVector &g)
Move the particles under the influence of the given.
A Cloud of solid particles.
void operator=(const solidParticleCloud &)
Disallow default bitwise assignment.
IOdictionary particleProperties_
const fvMesh & mesh() const
virtual bool hasWallImpactDistance() const
const word cloudName(propsDict.lookup("cloudName"))
solidParticleCloud(const solidParticleCloud &)
Disallow default bitwise copy construct.