void move(const dimensionedVector &g)
Move the particles under the influence of the given.
Class used to pass tracking data to the trackToFace function.
virtual bool hasWallImpactDistance() const
void readFields(const boolList &haveMesh, const fvMesh &mesh, const autoPtr< fvMeshSubset > &subsetterPtr, IOobjectList &allObjects, PtrList< GeoField > &fields)
const word cloudName(propsDict.lookup("cloudName"))
solidParticleCloud(const solidParticleCloud &)
Disallow default bitwise copy construct.