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33 os <<
nl <<
"Defined: " <<
nl
34 <<
tab <<
"refLength = " << rU.refLength() <<
" m" <<
nl
35 <<
tab <<
"refTime = " << rU.refTime() <<
" s" <<
nl
36 <<
tab <<
"refMass = " << rU.refMass() <<
" kg" <<
nl
37 <<
tab <<
"Boltzmann constant, kb = " << reducedUnits::kb <<
" J/K"
38 <<
nl <<
"Calculated: " <<
nl
39 <<
tab <<
"refEnergy = " << rU.refEnergy() <<
" J" <<
nl
40 <<
tab <<
"refTemp = " << rU.refTemp() <<
" K" <<
nl
41 <<
tab <<
"refForce = " << rU.refForce() <<
" N" <<
nl
42 <<
tab <<
"refVelocity = " << rU.refVelocity() <<
" m/s" <<
nl
43 <<
tab <<
"refVolume = " << rU.refVolume() <<
" m^3" <<
nl
44 <<
tab <<
"refPressure = " << rU.refPressure() <<
" N/m^2" <<
nl
45 <<
tab <<
"refMassDensity = " << rU.refMassDensity() <<
" kg/m^3" <<
nl
46 <<
tab <<
"refNumberDensity = " << rU.refNumberDensity() <<
" m^-3"
52 "Foam::Ostream& Foam::operator<<(Foam::Ostream&, "
53 "const Foam::reducedUnits&)"
Useful combination of include files which define Sin, Sout and Serr and the use of IO streams general...
Ostream & endl(Ostream &os)
Add newline and flush stream.
Ostream & operator<<(Ostream &, const edgeMesh &)
virtual bool check(const char *operation) const
Check IOstream status for given operation.
An Ostream is an abstract base class for all output systems (streams, files, token lists,...