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35 #ifndef linearValveFvMesh_H
36 #define linearValveFvMesh_H
IOobject defines the attributes of an object for which implicit objectRegistry management is supporte...
bool attached() const
Return true if sliders are attached.
void makeSlidersLive()
Make sliding modifiers live.
void addZonesAndModifiers()
Add linearValve zones and modifiers.
void makeSlidersDead()
Make sliding modifiers live.
dictionary motionDict_
Motion dictionary.
autoPtr< motionSolver > msPtr_
Motion solver.
A list of keyword definitions, which are a keyword followed by any number of values (e....
void operator=(const linearValveFvMesh &)
Disallow default bitwise assignment.
virtual ~linearValveFvMesh()
Destructor.
linearValveFvMesh(const linearValveFvMesh &)
Disallow default bitwise copy construct.
An auto-pointer similar to the STL auto_ptr but with automatic casting to a reference to the type and...
Abstract base class for a topology changing fvMesh.
TypeName("linearValveFvMesh")
Runtime type information.
virtual bool update()
Update the mesh for both mesh motion and topology change.