virtual bool update()
Update the mesh for both mesh motion and topology change.
PtrList< movingImmersedBoundary > ibMotions_
Immersed boundary motion control function.
virtual ~immersedBoundarySolidBodyMotionFvMesh()
immersedBoundarySolidBodyMotionFvMesh(const immersedBoundarySolidBodyMotionFvMesh &)
Disallow default bitwise copy construct.
dictionary dynamicMeshCoeffs_
Dictionary of motion control parameters.